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A Refreshing Take on Virtual Reality in Film: "Luz"

We’re accustomed to seeing virtual reality depicted negatively in films like The Matrix, Virtuousity (a forgotten ’90s classic), and The Lawnmower Man. It’s surprising to see a film that treats VR in a positive light. Flora Lau’s Luz premiered at the Sundance Film Festival, offering a unique perspective on the technology. In this film, VR serves as a means of human connection, providing a lifeline for the two lonely leads, art gallery worker Ren (Sandrine Pinna) and pseudo-gangster Wei (Xiaodong Guo).

A Futuristic Setting and Familiar Technology

Set in modern-day Chongqing, a city that seems more sci-fi than real, and Paris, the characters in Luz live alongside technology familiar to us. Smartphones and OnlyFans-esque livestreams featuring young girls are commonplace. However, the virtual reality hardware in the film, including ski mask-like goggles and pointed finger sensors, is both ahead of and slightly behind where we are today. Luz is a fascinating artifact of the immersive reality space from several years ago, before we knew finger tracking could be the main input mode in a VR/AR headset like Apple’s Vision Pro.

Intersecting Storylines and Emotional Healing

Ren and Wei experience the VR world of Luz as an escape from their real-world troubles. Ren tries to connect with her emotionally distant stepmother Sabine (the legendary Isabelle Huppert), who is avoiding help for a potentially fatal illness. Wei, meanwhile, is trying to reconnect with his estranged daughter Fa, who he can only see anonymously via a livestream. The lead’s storylines intersect during an in-game hunting expedition for a mysterious neon deer, which appears to be the closest thing to "winning" Luz. Wei and Ren reluctantly bond, and eventually, they start to find ways to heal their emotional wounds.

A Visually Stunning but Emotionally Cold Approach

While Lau goes to great lengths to craft gorgeous VR imagery, the film’s approach feels too cold and distant for a story that’s ultimately about rediscovering human connection. At just an hour and forty-two minutes, there’s plenty of room for more character exploration. However, we don’t always have a sense of how the leads relate to the world or even what they think of each other. The overall approach feels too detached, which is surprising given the film’s strong performances and confidently composed cinematography.

A Promising but Imperfect Film

Luz is close to being a great film, but it falls short due to either restraint or weak screenwriting. The film’s portrayal of VR is practical and realistic, but it doesn’t attempt to deliver a fully CG VR world like Ready Player One. Instead, it presents a hyper-stylized version of the real world with an abundance of neon lights, floating particles, and characters dressed as if they’re about to head to Comic-Con. The film’s style reminds us of Ghost in the Shell director Mamoru Oshii’s Avalon, which also explored how people can redefine themselves in a VR simulation.

A Fresh Perspective on Virtual Reality

Luz offers a refreshing take on virtual reality in film, presenting a world where VR is not just a tool for escapism but also a means of human connection. While the film has its flaws, it’s a promising start to a conversation about the potential of VR to bring people together. With more time for character exploration and development, Luz could have been a truly great film. As it stands, it’s a thought-provoking and visually stunning film that’s worth watching for its unique perspective on virtual reality.


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