{"id":9202,"date":"2025-03-09T19:23:56","date_gmt":"2025-03-09T19:23:56","guid":{"rendered":"https:\/\/fusionmindlabs.com\/blogs\/retroid-to-accept-limited-pocket-mini-returns\/"},"modified":"2025-03-09T19:23:56","modified_gmt":"2025-03-09T19:23:56","slug":"retroid-to-accept-limited-pocket-mini-returns","status":"publish","type":"post","link":"https:\/\/fusionmindlabs.com\/blogs\/retroid-to-accept-limited-pocket-mini-returns\/","title":{"rendered":"Retroid to accept limited Pocket Mini returns"},"content":{"rendered":"\n<\/p>\n<div>\n<p>Following months of complaints from Retroid Pocket Mini buyers regarding the appearance of games when utilizing shaders, Retroid has established a new return window for those seeking refunds. However, there are certain limitations. According to a screenshot shared by <a data-i13n=\"elm:context_link;elmt:doNotAffiliate;cpos:1;pos:1\" class=\"link \" href=\"https:\/\/x.com\/RetroGameCorps\/status\/1898452163350675543\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Retro Game Corps;elm:context_link;elmt:doNotAffiliate;cpos:1;pos:1;itc:0;sec:content-canvas\"><\/a>, the China-based company stated in a Discord message that the return window will be open from March 8 to March 14, with only 200 overseas returns accepted, and customers will be responsible for paying for shipping. As a gesture of goodwill, the company is offering all owners &#8220;a $10 stackable coupon for the upcoming Retroid Flip2 and Retroid Classic.&#8221;<\/p>\n<div class=\"twitter-tweet-wrapper\" data-embed-anchor=\"f11a73f4-7a7c-5d36-b489-379e46f88425\">\n<blockquote placeholder=\"\" data-theme=\"light\" class=\"twitter-tweet\">\n<p>Retroid released a statement regarding the RP Mini screen issue:<\/p>\n<p>&#8211; A return window from March 8-14 for affected users<br \/>&#8211; Returns are capped at 200 units to prevent a flood of returns for unrelated reasons<br \/>&#8211; Customers are required to pay for return shipping<br \/>&#8211; A $10 stackable coupon is offered to all RP Mini customers <a href=\"https:\/\/t.co\/UpLN9rPL3a\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:pic.twitter.com\/UpLN9rPL3a;elm:context_link;itc:0;sec:content-canvas\" class=\"link \">pic.twitter.com\/UpLN9rPL3a<\/a><\/p>\n<p>\u2014 Retro Game Corps (@RetroGameCorps) <a href=\"https:\/\/twitter.com\/RetroGameCorps\/status\/1898452163350675543?ref_src=twsrc%5Etfw\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:March 8, 2025;elm:context_link;itc:0;sec:content-canvas\" class=\"link \">March 8, 2025<\/a><\/p>\n<\/blockquote>\n<\/div>\n<p>Retroid Pocket Mini owners have been attempting to address the issue of <a data-i13n=\"elm:context_link;elmt:doNotAffiliate;cpos:2;pos:1\" class=\"link \" href=\"https:\/\/www.reddit.com\/r\/SBCGaming\/comments\/1gasxev\/psa_the_rp_mini_has_a_bit_scaling_issue_and_it\/\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:get to the bottom;elm:context_link;elmt:doNotAffiliate;cpos:2;pos:1;itc:0;sec:content-canvas\"><\/a> the <a data-i13n=\"elm:context_link;elmt:doNotAffiliate;cpos:3;pos:1\" class=\"link \" href=\"https:\/\/www.reddit.com\/r\/retroid\/comments\/1g9uuhr\/comment\/ltdnbjm\/\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:issue;elm:context_link;elmt:doNotAffiliate;cpos:3;pos:1;itc:0;sec:content-canvas\"><\/a> since shortly after the device&#8217;s release last fall. As explained by <a data-i13n=\"elm:context_link;elmt:doNotAffiliate;cpos:4;pos:1\" class=\"link \" href=\"https:\/\/retrohandhelds.gg\/its-official-retroid-pocket-mini-shader-issue-cannot-be-fixed\/\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:RetroHandhelds;elm:context_link;elmt:doNotAffiliate;cpos:4;pos:1;itc:0;sec:content-canvas\"><em><\/em><\/a>, &#8220;The shader issue is mostly noticeable when specific CRT shaders are applied to older games, resulting in misplaced scanlines, uneven pixels, or a slightly distorted image.&#8221; After extensive discussion, the company recently stated that the issue cannot be fixed, attributing it to the screen driver, as seen in Discord screenshots shared by <em>RetroHandhelds<\/em>.<\/p>\n<p>Prior to the latest update from Retroid, some buyers reported that their return requests were denied. In the Discord message this weekend, the company stated, &#8220;Please note that this is a significant and costly endeavor for our team, and we anticipate a large number of return requests unrelated to screen issues.&#8221; Further down, it added, &#8220;For users who do not heavily rely on CRT shaders or pixel grid effects, we encourage you to reserve this opportunity for those who genuinely need it.&#8221;<\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/>\n<br \/><a href=\"https:\/\/www.engadget.com\/gaming\/retroid-says-it-will-accept-limited-pocket-mini-returns-due-to-screen-scaling-issue-183143391.html?src=rss\" rel=\"nofollow noopener\" target=\"_blank\">Source Link<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Following months of complaints from Retroid Pocket Mini buyers regarding the appearance of games when utilizing shaders, Retroid has established a new return window for those seeking refunds. However, there&#8230;<\/p>\n","protected":false},"author":0,"featured_media":9203,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[90,63],"class_list":["post-9202","post","type-post","status-publish","format-standard","has-post-thumbnail","category-news","tag-gaming","tag-news"],"jetpack_featured_media_url":"https:\/\/fusionmindlabs.com\/blogs\/wp-content\/uploads\/sites\/9\/2025\/03\/d06ce1d0-fd12-11ef-b3bf-acb782972a46.jpeg","_links":{"self":[{"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/posts\/9202","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/comments?post=9202"}],"version-history":[{"count":0,"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/posts\/9202\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/media\/9203"}],"wp:attachment":[{"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/media?parent=9202"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/categories?post=9202"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/tags?post=9202"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}