{"id":4280,"date":"2025-02-10T12:46:43","date_gmt":"2025-02-10T12:46:43","guid":{"rendered":"https:\/\/fusionmindlabs.com\/blogs\/ea-exxecs-confused-dropping-dragon-age-franchise-despite-dev-ties-past-success\/"},"modified":"2025-02-10T12:46:43","modified_gmt":"2025-02-10T12:46:43","slug":"ea-exxecs-confused-dropping-dragon-age-franchise-despite-dev-ties-past-success","status":"publish","type":"post","link":"https:\/\/fusionmindlabs.com\/blogs\/ea-exxecs-confused-dropping-dragon-age-franchise-despite-dev-ties-past-success\/","title":{"rendered":"EA Exxecs Confused: Dropping &#8216;Dragon Age&#8217; Franchise Despite Dev Ties &#038; Past Success"},"content":{"rendered":"\n<\/p>\n<p><strong>Dragon Age: The Veilguard &#8211; A Single-Player Gem Lost in the Franchise<\/strong><\/p>\n<p>BioWare&#8217;s Dragon Age: The Veilguard has been available for less than a year, yet Electronic Arts (EA) is already looking to distance itself from the game. Despite drawing in 1.5 million players, half of what EA expected, the fantasy role-playing game (RPG) has failed to meet the publisher&#8217;s sales projections. The game&#8217;s lack of DLC and poor performance have contributed to a significant shake-up in the team responsible for developing The Veilguard.<\/p>\n<p><strong>A Single-Player Misstep<\/strong><\/p>\n<p>The situation is not a positive one for fans of the Dragon Age franchise or BioWare. The game&#8217;s failure to resonate with a broad audience is attributed to its absence of live-service elements, a feature that EA believes was crucial for success. This is contrary to previous Dragon Age games, which had a stronger focus on single-player experience. In fact, BioWare&#8217;s decision to pivot The Veilguard from a multiplayer-driven game to a single-player one is seen as an impressive feat, especially considering the resources allocated to the game were lower than those invested in EA&#8217;s sports titles.<\/p>\n<p><strong>Disappointing Sales Figures<\/strong><\/p>\n<p>Comparing The Veilguard to previous Dragon Age games reveals a stark contrast in sales figures. Dragon Age: Origins sold 3.2 million copies in a few months, while Dragon Age II reached two million copies within two months of its release. Dragon Age: Inquisition, on the other hand, has sold 12 million copies since its release in 2014, largely due to its well-received storyline and large marketing push at the time.<\/p>\n<p><strong>Living in a World of Change<\/strong><\/p>\n<p>The gaming industry is shifting towards live-service games, which can generate continuous revenue through ongoing multiplayer experiences. However, sacrificing single-player games has proven to be a double-edged sword. Single-player games rely on their reliability, as opposed to the volatile nature of live-service games that can be impacted by post-launch changes and player interest.<\/p>\n<p>A plethora of live-service titles have been abandoned or shut down in recent years, including MultiVersus, Resident Evil Re: Verse, Blue Protocol, and Marvel&#8217;s Avengers. In contrast, single-player games have shown a consistent rise in popularity, with titles like Suicide Squad and Skull &amp; Bones experiencing a renewed following after releasing a single-player experience.<\/p>\n<p><strong>The Importance of Single-Player Games<\/strong><\/p>\n<p>The gaming industry needs single-player games, and BioWare&#8217;s expertise in this area is crucial. By devoting their resources to titles like Mass Effect and Dragon Age, EA can tap into the tried-and-true market for single-player experiences. While incorporating multiplayer elements can be beneficial, it&#8217;s essential to strike a balance between the two,much like the success of the Borderlands franchise.<\/p>\n<p>In conclusion, The Veilguard&#8217;s failure highlights the Gaming industry&#8217;s need for single-player games and EA&#8217;s reducing core-studios by abandoning them by utilizing all of the contributor-talent  &amp; knowledge gained.<\/p>\n\n<br \/><a href=\"https:\/\/gizmodo.com\/ea-execs-remind-us-they-dont-know-dragon-age-or-bioware-2000560724\" rel=\"nofollow noopener\" target=\"_blank\">Source Link<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dragon Age: The Veilguard &#8211; A Single-Player Gem Lost in the Franchise BioWare&#8217;s Dragon Age: The Veilguard has been available for less than a year, yet Electronic Arts (EA) is&#8230;<\/p>\n","protected":false},"author":0,"featured_media":4077,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[1146,1147,1148],"class_list":["post-4280","post","type-post","status-publish","format-standard","has-post-thumbnail","category-news","tag-bioware","tag-dragon-age","tag-dragon-age-the-veilguard"],"jetpack_featured_media_url":"https:\/\/fusionmindlabs.com\/blogs\/wp-content\/uploads\/sites\/9\/2025\/02\/veilguard-companions.jpg","_links":{"self":[{"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/posts\/4280","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/comments?post=4280"}],"version-history":[{"count":0,"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/posts\/4280\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/media\/4077"}],"wp:attachment":[{"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/media?parent=4280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/categories?post=4280"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fusionmindlabs.com\/blogs\/wp-json\/wp\/v2\/tags?post=4280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}